Abstract: 
    
            
                    Using higher-level entities during mapping has the potential to improve  
camera localisation performance and give substantial perception capabilities  
to real-time 3D SLAM systems. We present an efficient new real-time approach  
which densely maps an environment using bounded planes and surfels extracted  
from depth images (like those produced by RGB-D sensors or dense multi-view  
stereo reconstruction). Our method offers the every-pixel descriptive power  
of the latest dense SLAM approaches, but takes advantage directly of the  
planarity of many parts of real-world scenes via a data-driven process to  
directly regularize planar regions and represent their accurate extent  
efficiently using an occupancy approach with on-line compression. Large areas  
can be mapped efficiently and with useful semantic planar structure which  
enables intuitive and useful AR applications such as using any wall or other  
planar surface in a scene to display a user's content.