Abstract:
This paper proposes a novel approach to registering deformations of 3D
non-rigid objects for Augmented Reality applications. Our prototype is able
to handle different types of objects in real-time regardless of their
geometry and appearance (with and without texture) with the support of an
RGB-D camera. During an automatic offline stage, the model is processed in
order to extract the data that serves as input for a physics-based
simulation. Using its output, the deformations of the model are estimated by
considering the simulated behaviour as a constraint. Furthermore, our
framework incorporates a tracking method based on templates in order to
detect the object in the scene and continuously update the camera pose
without any user intervention. Therefore, it is a complete solution that
extends from tracking to deformation formulation for either textured or
untextured objects regardless of their geometrical shape. Our proposal
focuses on providing a correct visual with a low computational cost.
Experiments with real and synthetic data demonstrate the visual accuracy and
the performance of our approach.