Abstract:
Dealing with real transparent objects for AR is challenging due to their lack
of texture and visual features as well as the drastic changes in appearance
as the background, illumination and camera pose change. The few existing
methods for glass object detection usually require a carefully controlled
environment, specialized illumination hardware or ignore information from
different viewpoints. In his work, we explore the use of a learning approach
for classifying transparent objects from multiple images with the aim of both
discovering such objects and building a 3D reconstruction to support
convincing augmentations. We extract, classify and group small image patches
using a fast graph-based segmentation and employ a probabilistic formulation
for aggregating spatially consistent glass regions. We demonstrate our
approach via analysis of the performance of glass region detection and
example 3D reconstructions that allow virtual objects to interact with them.