Much research in augmented reality (AR) technology attempts to match the textures of virtual objects with real world. However, the textures of real objects must also be rendered consistent with virtual information. This paper proposes a method for representing the degradation of real objects in virtual time. Real-world depth information, used to build three-dimensional models of real objects, is captured by a RGB-D camera. The degradation of real objects is then represented by superimposing the degradation texture onto the real object.