Education of anatomy is a challenging but crucial element in educating
medical professionals, but also for general education of pupils. Our research
group has previously developed a prototype of an Augmented Reality (AR) magic
mirror which allows intuitive visualization of realistic anatomical
information on the user. However, the current overlay is imprecise as the
magic mirror depends on the skeleton output from Kinect. These imprecisions
affect the quality of education and learning. Hence, together with clinicians
we have defined bone landmarks which users can touch easily on their body
while standing in front of the sensor. We demonstrate that these landmarks
allow the proper deformation of medical data within the magic mirror and onto
the human body, resulting in a more precise augmentation.
Social Program