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2013 ISMAR Panels

MARart4 Artist Panel
Date & Time : Tuesday, October 01 06:30 pm - 07:30 pm
Location : Royal Institution Australia
Panel topic : 
MARart4 Artist Panel
Description:
Following the opening of the Transreal Topologies Exhibition, the will be an artist panel where the exhibition curator, Julian Stadon and some of the exhibiting artists will discuss the themes and works on display. This will be an informal event with a paid bar, to be held at the Royal Institution Australia, October 1st, from 6pm.
Collaborative Crossover Panel
Date & Time : Wednesday, October 02 04:30 pm - 05:30 pm
Location : H2-02 Hetzel Lecture Theatre
Panel topic : 
Developing Flexible Approaches to Collaborative Engagement in Mixed and Augmented Reality
Panelists:
Jay Bolter, Paul Thomas, Mark Billinghurst, Troy Innocent, Jorge Ramirez, Damian Hills
Description:

This panel aims at developing reflexivity for perceived compatible and incompatible systems in order to address current realities of media convergence and collaborative practice across art and science discourses in mixed and augmented reality.

There is a gap between old and new technology and also the representation that is enabled through the combination of the two. There is also a history of schisms in fields with shared origins, such as creative arts, science and philosophy, into separate academy model originated fields of research. The advent of the economisation of education has led to the maintenance of such a situation. This, in recent years has changed and collaborative transdisciplinary research practices are now at the forefront of research planning and practice.

Due to this it is said that for artists, designers, theorists and software developers that there needs to be greater reflexivity in this situation.

This relates to a collaborative approach- not just inspiration from science for art or art for science but also the actual contribution both can offer to each other, beyond arbitrary examples of best practice outcomes.

Knowledge of both the historical and contemporary processes and conceptual frameworks of particular disciplines are vital for the creation of meaningful work and the realisation of this is integral to the production of innovative and relevant works.

It is common that particular research sectors and individuals have (differing levels) of contempt for each other due to perceived differences in direction and historical origins. This is not true in either case. Both contribute to each other and this has long been a forgotten or neglected phenomena within the disparate innovative fields, due to the development of pedagogy into a disciplinary model of education and research discourse.

This panel aims to address these issues and discuss strategies for a more cohesive relationship between differing field through the development of flexible approached to research methods. The panel will also discuss cultural economy and how with an ever-growing prosumer market of participatory culture that it is is vital to recognise and implement this realisation into strategies in development.

Aesthetics Panel
Date & Time : Thursday, October 03 03:30 pm - 05:00 pm
Location : H2-02 Hetzel Lecture Theatre
Panel topic : 
The Aesthetics of Augmented Reality II
Panelists:
Maria Engberg, Julian Stadon, Jay David Bolter, Sandy Walker
Description:
This panel continues the discussion begun last year concerning the aesthetics of AR as a medium for art and design. As a branch of philosophy and art theory, aesthetics dates back to the eighteenth century. Traditionally, it embraces questions of the nature of art and our experience of the beautiful and the sublime. In the past decade, interface and interaction designers have begun to examine the aesthetics of digital media and artifacts, and they have expanded the definition to include the whole range of emotional reactions. Because AR is a relatively new platform for digital experiences, it is appropriate to ask whether art and design for the AR platform shares the same aesthetic qualities as other digital media. Are there special qualities of AR that give it a special aesthetic dimension? Do we want to extend the definition of aesthetics even further to consider the way that AR changes our perception of the world as a combination of physical experience and overlaid digital information? The panelists will address such questions and invite the audience to participate in the discussion.