Abstract:
In this paper, a depth cue method based on blur effect in augmented reality
is proposed. Different from previous approaches, the proposed method offers
an algorithm which estimates the blur effect in the whole scene based on the
spatial information in the real world and the intrinsic parameters of the
camera. We implemented a prototype using the proposed method and conducted
two user tests on how the users might perceive the blur effect rendered by
different blurring methods. The test settings are introduced and the results
are discussed. The test results show that our blur estimation method is
acceptable for moving virtual objects. We also find that the users might
prefer a stronger contrast of blur than the blur consistent to the
background.
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