Accepted Papers & Posters
S&T Papers
Reconstruction and SLAM
- Wide-Area Scene Mapping for Mobile Visual Tracking
Jonathan Ventura, Tobias Höllerer
- Live Tracking and Mapping from Both General and Rotation-Only Camera Motion
Steffen Gauglitz, Chris Sweeney, Jonathan Ventura, Matthew Turk, Tobias Höllerer
- Kinectrack: Agile 6-DoF Tracking Using a Projected Dot Pattern
Paul McIlroy, Shahram Izadi, Andrew Fitzgibbon
- Dense Multibody Motion Estimation and Reconstruction from a Handheld Camera
Anastasios Roussos, Chris Russel, Ravi Garg, Lourdes Agapito
- Distributed Visual Processing for Augmented Reality
Winston Yii, Wai Ho Li, Tom Drummond
Tracking
- LDB: An Ultra-Fast Feature for Scalable Augmented Reality on Mobile Devices
Xin Yang, Kwang-Ting (Tim) Cheng - VRCodes: Unobtrusive and Active Visual Codes for Interaction by Exploiting Rolling Shutter
Grace Woo, Andy Lippman, Ramesh Raskar - Representative Feature Descriptor Sets for Robust Handheld Camera Localization
Daniel Kurz, Thomas Olszamowski, Selim Benhimane - Multi-Sensor Navigation Algorithm Using Monocular Camera, IMU and GPS for Large Scale Augmented Reality
Taragay Oskiper, Supun Samarasekera, Rakesh Kumar - Optical Outside-In Tracking using Unmodified Mobile Phones
Daniel Pustka, Jan-Patrick Hülß, Jochen Willneff, Frieder Pankratz, Manuel Huber, Gudrun Klinker
Illumination
- Real-Time Surface Light-field Capture for Augmentation of Planar Specular Surfaces
Jan Jachnik, Richard A. Newcombe, Andrew J. Davison - High-Quality Reflections, Refractions, and Caustics in Augmented Reality and their Contribution to Visual Coherence
P. Kán, H. Kaufmann - Instant Indirect Illumination for Dynamic Mixed Reality Scenes
Philipp Lensing, Wolfgang Broll - Real-time Photometric Registration from Arbitrary Geometry
Lukas Gruber, Thomas Richter-Trummer, Dieter Schmalstieg
Rendering
- Reduction of contradictory occlusion in Mixed Reality by using characteristics of transparency perception
Taiki Fukiage, Takeshi Oishi, Katsushi Ikeuchi - PixMix: A Real-Time Approach to High-Quality Diminished Reality
Jan Herling, Wolfgang Broll - A Non-Photorealistic Rendering Framework with Temporal Coherence for Augmented Reality
Jiajian Chen, Greg Turk, Blair MacIntyre
Visualization
- Subtle Cueing for Visual Search in Augmented Reality
Weiquan Lu, Been-Lirn Henry Duh, Steven Feiner - Interactive 4D Overview and Detail Visualization in Augmented Reality
Stefanie Zollmann, Denis Kalkofen, Christof Hoppe, Stefan Kluckner, Horst Bischof, Gerhard Reitmayr - Image-Driven View Management for Augmented Reality Browsers
Raphaël Grasset, Tobias Langlotz, Denis Kalkofen, Markus Tatzgern, Dieter Schmalstieg
Interaction
- Tablet versus Phone: Depth Perception in Handheld Augmented Reality
Arindam Dey, Graeme Jarvis, Christian Sandor, Gerhard Reitmayr - A Hand-Held AR Magic Lens with User-Perspective Rendering
Domagoj Baričević, Cha Lee, Matthew Turk, Tobias Höllerer, Doug A. Bowman - 3D Referencing Techniques for Physical Objects in Shared Augmented Reality
Ohan Oda, Steven Feiner - Quick Viewpoint Switching for Manipulating Virtual Objects in Hand-Held Augmented Reality using Stored Snapshots
Mengu Sukan, Steven Feiner, Barbara Tversky, Semih Energin
Applications
- Using Children’s Developmental Psychology to Guide Augmented-Reality Usability & Design
Iulian Radu, Blair MacIntyre - Learning Task Structure from Video Examples for Workflow Tracking and Authoring
Nils Petersen, Didier Stricker - Mobile Augmented Reality for Cultural Heritage: A Technology Acceptance Study
Anne-Cecilie Haugstvedt, John Krogstie - Augmented Reality during Angiography: Integration of a Virtual Mirror for Improved 2D/3D Visualization
Jian Wang, Pascal Fallavollita, Lejing Wang, Matthias Kreiser, and Nassir Navab
AMH Papers
AR Art/Theory/Embodiment
- A Framework for Debating Augmented Futures: Classifying the Visions, Promises and Ideographs Advanced About Augmented Reality
Tony Liao
- Improving the Embodiment Relations by means of Phenomenological Analysis on the “Reality” of ARs
Nicola Liberati
- Body Topography: Simulating Human Form
Oksana Kryzhanivska, Jeffrey E. Boyd
- Interactions and Systems for Augmenting a Live Dance Performance
Alexis Clay, Nadine Couture, Laurence Nigay, Jean-Baptiste de la Rivière, Jean-Claude Martin, Matthieu Courgeon, Myriam Desainte-Catherine, Emmanuel Orvain, Vincent Girondel, Gaël Domenger
Education and Tourism
- iFiction: Mobile technology, new media, mixed reality and literary creativity in English Teaching
Winyu Chinthammit, Angela Thomas
- Co-Creativity Fusions in Interdisciplinary Augmented Reality Game Developments
Raymond Koon Chuan Koh, Henry Been-Lirn Duh, Cheng-Ho Chen, Yun-Ting Wong
- CityViewAR: A Mobile Outdoor AR Application for City Visualization
Gun A. Lee, Andreas Dünser, Seungwon Kim, Mark Billinghurst
AR in Museum and Theater
- The Augmented Painting: Playful Interaction with Multi-Spectral Images
Wim van Eck, Yolande Kolstee
- Tailoring the Adaptive Augmented Reality (A2R) Museum Visit: Identifying Cultural Heritage Professionals' Motivations and Needs
Areti Damala, Nenad Stojanovic
- Exploring Interactivity and Augmented Reality in Theater: A Case Study of Half Real
Michael R. Marner, Sam Haren, Matthew Gardiner, Bruce H. Thomas
S&T Posters
- Lighty: A Painting Interface for Room Illumination by Robotic Light Array
Seung-tak Noh, Sunao Hashimoto, Daiki Yamanaka, Youichi Kamiyama, Masahiko Inami, Takeo Igarashi
- Depth Perception Control by Hiding Displayed Images Based on Car Vibration for Monocular Head-up Display
Tsuyoshi Tasaki, Akihisa Moriya, Aira Hotta, Takashi Sasaki, Haruhiko Okumura
- Generation of Virtual Display Surfaces for In-vehicle Contextual Augmented Reality
Srinath Sridhar, Victor Ng-Thow-Hing
- BurnAR: Feel the Heat
Peter Weir, Christian Sandor, Matt Swoboda, Thanh Nguyen, Ulrich Eck, Gerhard Reitmayr, Arindam Dey
- Fractal Marker Fields: No More Scale Limitations for Fiduciary Markers
Adam Herout, Michal Zachariáš, Markéta Dubská, Jiří Havel
- Uniform Marker Fields: Camera Localization By Orientable De Bruijn Tori
István Szentandrási, Michal Zachariáš, Jiří Havel, Adam Herout, Markéta Dubská, Rudolf Kajan
- SLAM Using Both Points and Planes for Hand-Held 3D Sensors
Yuichi Taguchi, Yong-Dian Jian, Srikumar Ramalingam, Chen Feng
- Alice’s Adventures in an Immersive Mixed Reality Environment
Marija Nakevska, Jun Hu, Geert Langereis, Matthias Rauterberg
- AR Marker Hiding Based on Image Inpainting and Reflection of Illumination Changes
Norihiko Kawai, Masayoshi Yamasaki, Tomokazu Sato, Naokazu Yokoya
- Relationship between Features of Augmented Reality and User Memorization
Yuichiro Fujimoto, Goshiro Yamamoto, Takafumi Taketomi, Jun Miyazaki, Hirokazu Kato
- A GPGPU Accelerated Descriptor for Mobile Devices
Robert Hofmann, Hartmut Seichter, Gerhard Reitmayr
- Occlusion Capable Optical See-through Head-Mounted Display Using Freeform Optics
Chunyu Gao, Yuxiang Lin, Hong Hua
- Texture-Less Planar Object Detection and Pose Estimation Using Depth-Assisted Rectification of Contours
João Paulo Lima, Hideaki Uchiyama, Veronica Teichrieb, Eric Marchand
- Touch-n-Paste: Direct Texture Transfer Interaction in AR Environments
Atsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura
- Hybrid Virtual-Physical Entities
Joon Hao Chuah, Benjamin Lok
- Distance-Based Modeling and Manipulation Techniques Using Ultrasonic Gloves
Thuong N. Hoang, Bruce H. Thomas
- Augmented Prototyping of 3D Rigid Curved Surfaces
Marina Atsumi Oikawa, Igor de Souza Almeida, Takafumi Taketomi, Goshiro Yamamoto, Jun Miyazaki, Hirokazu Kato
- Digital Map Based Pose Improvement for Outdoor Augmented Reality
Joonsuk Park, Donghyun Lee, Jun Park
- A General Approach for Closed-Loop Registration in AR
Feng Zheng, Ryan Schubert, Greg Welch
- SLAM Using Both Points and Planes for Hand-Held 3D Sensors
Yuichi Taguchi, Yong-Dian Jian, Srikumar Ramalingam, Chen Feng
- Integrating 3D Object Detection, Modelling and Tracking on a Mobile Phone
Pished Bunnun, Dima Damen, Andrew Calway, Walterio Mayol-Cuevas
- Effect of Eye and Body Movement on Augmented Reality in the Manufacturing Domain
John Sausman, Alexei Samoylov, Susan Harkness Regli, Meredith Hopps
- Supervised Classification for Customized Intraoperative Augmented Reality Visualization
Olivier Pauly, Amin Katouzian, Abouzar Eslami, Pascal Fallavollita, Nassir Navab
- ClonAR: Rapid Redesign of Real-World Objects
Michael Csongei, Liem Hoang, Ulrich Eck, Christian Sandor
- Toward a Practical Wall See-Through System for Drivers: How Simple Can It Be?
Hiroshi Yasuda, Yoshihiro Ohama
- Using Mixed Reality to Map Human Exercise Demonstrations to a Robot Exercise Coach
Ayanna M. Howard, Luke Roberts, Sergio Garcia, Rakale Quarells
- Superman-like X-ray Vision: Towards Brain-Computer Interfaces for Medical Augmented Reality
Tobias Blum, Ralf Stauder, Ekkehard Euler, Nassir Navab
- Subjective Evaluations on Perceptual Depth of Stereo Image and Effective Field of View of a Wide-View Head Mounted Projective Display with a Semi-Transparent Retro-Reflective Screen
Duc Nguyen Van, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura
- Interface Design for an Inexpensive Hands-Free Collaborative Videoconferencing System
Nicolas H. Lehment, Katharina Erhardt, Gerhard Rigoll
- An Interactive Augmented Reality System: a Prototype for Industrial Maintenance Training Applications
Bassem Besbes, Sylvie Naudet Collette, Mohamed Tamaazousti, Steve Bourgeois, Vincent Gay-Bellile
- Development of a Ubiquitous Learning System for Dexterous Hand Operation
Kazutaka Mitobe, Masahiro Tomioka, Masachika Saito, Masafumi Suzuki
- A Waist-Mounted ProCam System for Remote Collaboration
Shigeki Morishima, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura
- Making Pretense Visible and Graspable: An Augmented Reality Approach to Promote Pretend Play
Zhen Bai, Alan F. Blackwell, George Coulouris
- Recreating the Parallax Effect Associated with Fishtank VR in a Real-Time Telepresence System Using Head-Tracking and a Robotic Camera
Christian Heinrichs, Andrew McPherson
- Why Should My Students Use AR? A Comparative Review of the Educational Impacts of Augmented-Reality
Iulian Radu
AMH Posters
- Willing to be fooled: Security and Autoamputation in Augmented Reality
Bo Brinkman
- Aspects of What Makes or Breaks a Museum AR Experience
C. B. Madsen, J. B. Madsen, A. Morrison
- GeoBoids: A Mobile AR Application for Exergaming
Robert W. Lindeman, Gun Lee, Leigh Beattie, Hannes Gamper, Rahul Pathinarupothi, Aswin Akhilesh
- An Interactive Augmented Reality System for Exposure Treatment
Sam Corbett-Davies, Andreas Dünser, Adrian Clark
- When AR Meets Food: A Structural Overview of the Research Space on Multi-facets of Food
Jun Wei, Shengdong Zhao, Ryohei Nakatsu, Henry B.L. Duh
- AR UX Design: Applying AEIOU to Handheld Augmented Reality Browser
Mandi Jieying Lee, Yuan Wang, Henry Been-Lirn Duh
- Augmented Reverse-Origami: from 3D Model to Square Paper
Simona Maria Banu
- Plants and Zombies: Two Use Cases for On-Location Panorama Viewing in Handheld Mobile AR
Isaac Kulka, Blair MacIntyre, Maribeth Gandy, Jay David Bolter
- Design Requirements for using Embodied Learning and Whole-Body Metaphors in a Mixed Reality Simulation Game
Remo Pillat, Arjun Nagendran, Robb Lindgren